During its most recent Open Beta, Star Wars Battlefront II received criticism from the industry and gamers alike over the way loot crates were handled in the game.
It seemed that player progression was inherently tied to the loot crate system offered in the game, essentially creating a Pay-to-Win system. EA have released a statement addressing the controversy which reads as follows:
“The Beta was just a small piece of what we’re making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game.
We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
- As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.”
It seems that some content will indeed be locked away behind a pay-wall, but not the most powerful items. Nevertheless we will have to wait until release to see if those players who spend cold-hard cash will have a competitive edge but at the very least this move continues a growing trend plaguing the industry at large.