Released: 23rd March 2017

A balanced and strategic multiplayer with cooperation in mind, Day of Infamy brings back World War II shooters in its own unique way. Though short, the men and women you fight with will be your brothers in arms. War is hell and they make sure you see it that way.

“Never in the field of human conflict was so much owed by so many to so few.” – Winston Churchill

World War II is regarded as one of the most harrowing moments in human history. Shaping the world as we see it today, its impact influenced everything from modern politics to the way technology and media is developed and perceived.

Videogames are no exception to this effect. Through their depiction, titles such as Call of Duty and Medal of Honour were able to further revolutionise the first person shooter genre through their story-telling. Allowing players to re-enact and experience various pivotal moments of the war, they were able to empathise with the struggle, heroism and camaraderie between the soldiers whose true experiences made modern history.


New World Interactive‘s Day of Infamy echoes these sentiments to some degree, and while the game proves to be quite successful in some areas, it also leaves a feeling of wanting in its attempt to bring back World War II shooters. Following the heels of NWI’s own cult hit Insurgency, Day of Infamy is a mod turned standalone game that was originally inspired by Valve‘s Day of Defeat. Much like its spiritual predecessors, Infamy is solely a multiplayer that makes use of the Second World War as the major backdrop for its player vs player combat.

Gameplay mechanics are simply exceptional and are Infamy’s greatest assets. While it does carry multiplayer fps conventions such as capturing objectives and spawn tickets, there is a greater sense of reward that players get after each match. This is due to how the game emphasises the importance of teamwork, as simple elements such as choosing your role or even re-spawning are all down to how well you and your teammates communicate and play with each other.

Each class contribute to the missions in their own way, and are only capable of using the weapons and tools exclusive to them. Therefore the tide of the match isn’t decided by the best shooter or killer, but by the best team that continually supported one another throughout. This truly allows the players to feel their contribution to the match, urging them to play strategically and cooperatively while emulating the feeling of being part of a unit.


Another notable aspect that is truly exceptional is the game’s damage output. While not quite in the same league as ARMA, Day of Infamy tries to maintain a level of realism by limiting the amount of bullets it takes to kill or be killed by an opponent. Don’t expect red screens, dazed visions, and heavy breathing here, because the reality is far more simpler yet still very tragic.

Despite these highly positive notes to the game’s overall mechanics, the biggest problem is its use of the setting. The lack of a single player campaign takes away a majority of what made World War II shooters a success, leaving the game devoid of emotion or value and feel quite static in certain areas. Maps present in the game for example are quite notable if you know your history, but their significance is glossed over and pushed back in favour of the multiplayer combat. Therefore it isn’t quite right to say that Day of Infamy is a definitive World War II shooter, as in this respect it doesn’t really stray too far away from its predecessor Insurgency. In fact, it almost primarily functions as a means to feed nostalgia, especially for players who long for the days of Call of Duty 2.

Despite the issue behind its use of the World War II setting, Day of Infamy is a game that simply cannot be passed over. There are far too many reasons to play, from its brilliant gameplay, friendly community, to its accessibility even if you have a weak system. If you’re looking for a challenge or something to fill your palate while waiting for Call of Duty: WWII later this year, then this just might be the game for you.

RATING: 8 out of 10

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