Just in case you were planning on pirating Nintendo Switch games, prominent hacker SciresM has warned against doing so in an extensive Reddit post, where he gave an overview of how application authorisation works on the portable console.

The explanation includes what happens when you attempt to connect online in a game, a process which tokens and authorises the Nintendo Account that you are logged into.

While it does work slightly differently, depending on whether you’re using a Game Card or playing a game that has been digitally downloaded to the console, the important takeaway is that Nintendo has “extremely strong anti-piracy measures” that are sophisticated enough to detect pirated games and prevent users from play them:

“In the Game Card case, Nintendo can detect whether or not the user connecting has data from a Nintendo-authorized Game Card for the correct title. This solves the 3DS-era issue of Game Card header data being shared between games. Additionally, there’s a fair amount of other, unknown (encrypted) data in a certificate being uploaded — and certificates are also linked to Nintendo Accounts when gold points are redeemed. Sharing of certificates should be fairly detectable, for Nintendo.”

“In the digital game case, Nintendo actually perfectly prevents online piracy here. Tickets cannot be forged, and Nintendo can verify that the device ID in the ticket matches the device ID for the client cert connecting (banning on a mismatch), as well as that the account ID for the ticket matches the Nintendo Account authorizing to log in. Users who pirate games definitionally cannot have well-signed tickets for their consoles, and thus cannot connect online without getting an immediate ban – this is exactly how I would have implemented authorization for digital games, if I were them.”

“These are extremely strong anti-piracy measures – Nintendo did a great job, here,” SciresM concludes.

So, just pay for your games, or else Nintendo (quite rightly) won’t let you play them.

Facebook Comments