Hideo Kojima revealed the first gameplay of Death Stranding at this year’s E3, and while it didn’t reveal too much of the game’s story, it certainly showed of its impressive graphics on PlayStation 4 Pro.

Through the course of the expo, Kojima spoke to a number of media outlets, and in his interview with The Telegraph, he wholeheartedly disagreed with the notion that he was trying to legitimise games as a medium by bringing some A-List names (Mads Mikkelsen, Norman Reedus, Lindsay Wagner, Léa Seydoux, Guillermo del Toro) to Death Stranding. Instead, he offered a different explanation for his choices:

“That’s not my aim at all. Game development is something that takes a lot of energy and requires a lot of time and is something you wholly invest your life into. I’m sure it’s the same case for making a movie but when you’re investing so much you don’t think about whether actors sell or whether they’re famous or they’re established. For me, it was more working with people I trust and people I like to work with.

Back in the day, we didn’t use actors – we created characters from scratch like they did in anime. In my case, I’ve been making games for 32 years and the technology now means I can create whatever I can think of with 100% validity. But that’s not interesting because it has no analog element, it has no organic, living element. For example, if I had Norman here I might say I want him sitting in this chair and he’ll say, no, I think it would be better if I sit over here. And I’ll be, right, let’s see what comes out of it.

I want to get the kind of chemical reaction that comes out of using these actors, to create the game and develop the game together. Working with Norman, working with Mads, working with Lindsay, working with Lea – all of them contribute a lot and have a lot of ideas. Especially Mads – he’s the guy who takes over the whole set at times!”

Death Stranding is currently without a release date.

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