Super Smash Bros. Ultimate director Masahiro Sakurai says that the upcoming instalment of the game for Nintendo Switch could “ruin” future games, due to the fact that the roster contains every fighter in Super Smash Bros. history.
During the Nintendo presentation at E3 2018, they officially unveiled Super Smash Bros. Ultimate, revealing that the game would include every single character ever to be featured in a Super Smash Bros. game, as well as three new additions: Princess Daisy, Metroid Prime’s Ridley, and Splatoon’s Inklings. Players will begin with a small roster of the characters – similar to the size of the N64 version – and will have to unlock 50 or more fighters over time.
Ultimate will also see the return of numerous stages from previous game titles, along with new looks and altered movesets for returning fighters like Mario, Link, and Zelda.
In his weekly column in Japanese magazine Famitsu, Sakurai talks about the possibility of this game ruining future instalments, but confesses that he’s not really thinking about what’s to come:
“I question what we’ll do with the next title, and I feel that having ‘all characters playable’ (for Super Smash Bros. Ultimate) may have been a Pandora’s Box that could ruin possibilities for what’s next in the series.”
Sakurai makes an excellent point here, as given the impressive size of the game’s roster (at least 68 characters feature) it’s definitely hard to imagine what they could possibly do next that would meet fan expectations.
Super Smash Bros. Ultimate launches for Nintendo Switch on December 7th.